Fan-made table game

UNO energy, Pokémon logic.

Pokémon Party Game turns a pile of real Pokémon cards into a fast matching game: play a card if its type or HP matches the discard pile, throw down Trainer wilds when stuck, and interrupt with adjacent evolution chains when the table least expects it.

Example round

Watch one messy table turn make sense.

A four-player sample game: cards get shuffled and dealt, play starts left of the dealer and moves clockwise, then matching HP, matching type, drawing, Trainer wilds, and turn-jumping evolution interrupts all show up in one little storm.

Mara7 cards
Sol7 cards
Nico7 cards
You7 cards
  1. Shuffle the deck and deal seven cards to each player. The player to the dealer's left starts.
  2. Flip the top card to start the discard pile. In this example, it is Pikachu.
  3. You play Paras. The type is different, but 40 HP matches.
  4. The next player plays Scyther because Grass matches Grass.
  5. Nico has no match, so they draw one card and pass.
  6. Back to you: no normal play, but Pokémon Flute is wild.
  7. Cover the Trainer with any Pokémon: Tangela sets the new top card.
  8. Sol plays Bulbasaur on Tangela because Grass still matches.
  9. You spot Ivysaur. Adjacent evolution interrupt jumps the turn to you.
  10. After the interrupt resolves, play resumes clockwise with the player to your left.
01

Deal seven

Each player starts with seven cards. Flip one card to begin the discard pile, then the player to the dealer's left starts clockwise play.

02

Match type or HP

Fire can go on Fire. 60 HP can go on 60 HP. If you cannot play, draw one card; if it still does not fit, your turn ends.

03

Use wilds and interrupts

Trainer cards are wild one-ofs. Adjacent evolution-family interrupts can jump the turn to you, including your own chain plays.